Is a player's experience interlinked with that player's psychology? This is a vast but barely explored topic that Sensemitter’s analyst Bogdan Baranovskiy explores in this article, providing insights ...
Developing an understanding of what makes mobile games fun — and what makes players tick — is an important arrow in the modern mobile game marketer’s quiver. Back when IDFA reigned supreme, marketers ...
15 September 2006 - The London Games Festival Fringe is pleased to announce the JumpStart game design masterclass workshop to be held at 01zero-one in Soho on Thursday 5th October from 9.30am until ...
Game accessibility and inclusive design represent critical facets in the evolution of digital gaming. These fields aim to dismantle barriers, ensuring that games are playable by individuals with ...