extern void quad_subdivide(const Vec2D src[3], float t, Vec2D dst[5]); extern void cubic_subdivide(const Vec2D src[4], float t, Vec2D dst[7]); extern void line_extract(const Vec2D src[2], float startT ...
color = np.minimum(1.2 * np.float32([color.r, color.g, color.b, color.a]), np.float32([255])) color = SpaceDebugColor(r=color[0], g=color[1], b=color[2], a=color[3]) ...
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